Gomoku iOS
Native game prototype exploring turn logic, board-state rendering, and lightweight interaction design.
Features
►Model turn state around predictable update paths.
►Keep board rendering legible under rapid interaction.
►Handle win detection, invalid input, and fast resets cleanly.
Tech Stack
SwiftUIKitGame Design
Notes
Overview
This project explored a clean mobile presentation of Gomoku with an emphasis on board clarity and responsive turn feedback.
Technical Notes
- The board and move state were modeled around predictable update paths.
- UI decisions favored legibility over ornament.
- The project was useful as an exercise in reducing visual clutter while keeping interaction obvious.
Challenges
Games expose edge cases quickly. Even a small turn-based ruleset needs careful handling of win detection, invalid input, and fast resets.